Books
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          Stop Starting, Start FinishingGreat introduction to Kanban, and how to limit Work in Progress (WIP). 
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          Make It So: Interaction Design Lessons from Science FictionInspiring look at the interfaces in science fiction films. 
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          Design is the ProblemInformative introduction to sustainable design. Makes the case for thinking long term when making critical design decisions. 
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          The Art of Looking SidewaysA wide array of ideas in a large tome. There is enough raw material here to inspire a variety of design work. 
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          Eloquent JavaScriptThe best programming book i’ve ever read. Clearly demonstrates functional programming. Excellent chapter end questions. 
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          Envisioning InformationDemonstrates methods for displaying dense, rich & multi-dimensional information in a limited space. 
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          Grid Systems in Graphic DesignThe definitive work on the use of grids in design. “A crystal-clear framework for problem-solving.” 
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          A Smile in the MindOne of a kind book on the use of wit in advertising & design. Packed full of great work from hundreds of designers. 
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          The Elements of ColorAn exploration of how colours work, their interaction with each other and how we perceive the result. 
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          Pragmatic Thinking & Learning“Learn by synthesis as well as analysis.” Filled with techniques for harnessing brain power. 
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          The Passionate ProgrammerFull of advice on how to thrive as a programmer. Not specific to any programming language. 
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          Logo Design LoveOutlines a thorough process for logo creation. Contains excellent advice on working with clients as well. 
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          Understanding ComicsFood for the visual story teller. Scott McCloud's classic is an exploration of the mechanics of sequential art. 
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          Visual Thinking for DesignThe science of visual processing. Integrates cognitive psych, perception, info visualization & design. 
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          Detail in TypographyFocuses on the atomic elements that make up a block of text including letters, words, lines and the spacing in between. 
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          The Art of Game DesignA philosophy of game design built with lenses. Game makers, film makers and story tellers can all benefit from this. 
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          Web Form DesignThe definitive work on designing forms for the web. Covers common use cases and presents user testing data. 
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          The Pragmatic ProgrammerYears of author programming experience condensed into best practices. The best book in its category. 
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          The Mythical Man MonthTimeless principles on the management of complex software development projects. Excellent analogies throughout. 
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          Universal Principles of DesignDesign principles are visualised along with a citation of the definitive work in each subject. 
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          The Elements of Typographic StyleWorthy of repeat readings and careful study this is the definitive work on the subject of typography. 
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          Web Standards SolutionsThe book that helped me put web standards into practice. Dan Cederholm has a great sense for clean code and design. 
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          Designing with Web StandardsThe book that made me fall in love with Front End Development. The core message still resonates. 
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          Designing Web UsabilityWith a focus on best practices this book made me realise there are better and worse ways of doing things. 
Periodicals
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          CODEXThe journal of typography. For “everyone who has any interest in fonts, graphic design, lettering, and typography.” 
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          8 FacesInterviews with professionals who design & use type. Each interviewee chooses their eight favourite typefaces. 
Documentaries
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          RamsIn depth look at the work and life of Dieter Rams, the legendary designer who worked at Braun and Vitsoe. 
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          Eames: The Architect and the PainterBiography of Charles Eames. A fellow with many talents. He designed more than chairs. 
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          The Visual Language of Herbert MatterA showcase of Herbert Matter’s work which was a combination of design, photography and film. 
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          Jiro Dreams of SushiI aim to source type as well as Jiro sources fish. This film makes me want to be good at design, although its about sushi. 
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          BBS the DocumentaryThe most thorough documentary ever created on the BBS. Covers everything from the art scene to FidoNet. 
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          UrbanizedThe final in the trilogy. Here he focuses on our built environment and how changes to the urban landscape affect us. 
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          ObjectifiedFocuses on the everday objects of industrial design: cars, clocks, & computers. Great interview with Johnny Ive. 
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          HelveticaThe first in Hustwitt’s trilogy this entry explores typography. Excellent interviews with H&FJ and Erik Spiekermann. 
Comics
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          Heavy MetalA French science fiction & fantasy comic born in the highly inspired decades of the 70’s & 80’s. A guilty pleasure. 
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          MoebiusOne of the greatest comic artists of all time. His work is a pleasure to indulge in. Colour & art style are exceptional. 
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          Ghost WorldTwo teenage girls growing up in suburban America. Excellent writing keeps the story interesting and humorous. 
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          R CrumbCrumb occupies an awkward, uncomfortable, neurotic and lusty world. The visual style compliments the theme. 
Animation
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          Ghost in the ShellThe first great cyber-punk feature length animation. Intense focus on technology makes this hardcore science fiction. 
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          Fantastic Planet1973 cutout stop motion fantasy animation from France. A bizarre and fascinating tale told with a unique visual style. 
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          NausicaaJapanese animated post apocalyptic fantasy. My favourite Miyazaki film. The forest scenes and his colour use are excellent. 
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          Castle in the SkyJapanese fantasy film made by Studio Ghibli in the 80’s. A great adventure with a focus on flight and mining. Memorable villain. 
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          Spirited AwayA little girl discovers a secret world. This film evokes strong emotions from the scary witch to the bustling hotel scenes. 
Video Games
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          Super Bomberman 5Powerups, bombs & revenge. One of the best multiplayer games ever invented. It holds up well after all these years. 
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          Dear EstherEngrossing atmosphere. Incredible environmental detail. Great music and narration. A video game that feels like a poem. 
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          Sword and SworceryBeautiful game in every sense. Tap based fantasy adventure with fighting, magic and tons of great pixel graphics. 
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          Horror Vacui 2One of Shaun Inman’s finest creations. I’ve spent countless hours battling the computer and friends in this deep puzzle game. 
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          BraidProfoundly moving. Rare combination of engaging puzzles and gripping story, art & music. Unique game mechanic. 
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          MinecraftI’ll never forget attempting to survive the first night against the onslaught of monsters. The world is alive & changeable. 
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          Advance WarsThe best turn based strategy game ever made. Like Chess it has endless depth. Play with a friend or against the computer. 
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          PortalInnovative game mechanics and thoughtful level design make this one a classic. The visual style is also worth mentioning. 
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          Counter-Strike 1.6Played for countless hours at the turn of the millenium. Broke my Half-Life CD in half at one point to break the addiction. 
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          Half LifeExcellent single player story mode. Story twists and turns and the world feels immersive. Great multiplayer as well. 
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          Gran Turismo 1Elegantly simple on the surface but with a lot of depth. Really well done game mechanics, controls, and sound. 
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          Metal Gear SolidI appreciate this game more than anything for its excellent & consistent visual style. Popularised the stealth game genre. 
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          Mario 64The greatest 3D platformer ever made. Excellent level design and innovative controls. Work began on it in 1993. 
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          Street Fighter 3Underappreciated and in need of re-evaluation. The animation & parrying mechanic alone make this a classic worth revisiting. 
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          Lords of the RealmEarly 90’s turn based strategy game which combined resource management, war & governance. 
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          DoomStunned at first. Frightening at times. Immersive & graphic. Got me dreaming of 3D worlds & VR headsets. 
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          Street Fighter 2Deep gameplay kept me coming back. Loved the competitive aspect. The gold standard of 2D fighters that started it all. 
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          Double DragonThe first great side-scrolling beat 'em up. Big colourful arcade graphics. Tough enemies. Countless quarters gone. 
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          Zelda 2Spent more hours on this than any other NES game. Gave me an appreciation for the action rpg genre. Excellent fighting system. 
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          Kid IcarusFirst game that spellbound me. Difficulty was high but that kept me interested. Well executed Greek myth theme & music. 
Quotes
“It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be Winter. I estimate I was home only four days a year.” —Kazunori Yamauchi on making Gran Turismo 1
“When the point of contact between the product and the people becomes a point of friction, then the industrial designer has failed. On the other hand, if people are made safer, more comfortable, more eager to purchase, more efficient—or just plain happier—by contact with the product, then the designer has succeeded.” —Henry Dreyfuss
“A clear romantic vision has the marvelous ability to focus thought and will.” —Alan Kay
“I prefer drawing to talking. Drawing is faster, and leaves less room for lies.” —Le Corbusier
“Content strategy is to copywriting as information architecture is to design.” —Erin Kissane
“Rather than construction, software is more like gardening–it is more organic than concrete. You plant many things in a garden according to an initial plan and conditions. Some thrive, others are destined to end up as compost.” —Andrew Hunt & David Thomas
“Watch the problem coming over the horizon and if it’s a problem knock its bloody head off before it gets near you.” —Ridley Scott
“I storyboard everything from scratch right through.” —Ridley Scott
“The whole world is pretending the breakthrough is in technology. The bottleneck is really in art.” —Penn Jillette
“Don’t try to be original. Just try to be good.” —Paul Rand
“Being sensitive to the resistance of the medium is critical to the creative process.” —Jonathan Harris
“Use the momentum of one part of a project to get through the rest.” —Jason Santa Maria
“It’s like driving a car at night. You never see further than your headlights, but you can make the whole trip that way.” —E. L. Doctorow
“Train your weaknesses. Race your strengths.” —Frank Chimero
“Don’t make something unless it’s both necessary and useful; But if it’s both necessary and useful, don’t hesitate to make it beautiful.” —Shaker Dictum
“It’s simple. You just take something, and then you do something to it. Then you do something else to it. And then something else. Keep this up and pretty soon you’ve got something.” —Jaspers Johns
“My new mantra is: ‘I will make a product that people want to pay for and that they will be happy to pay for.’ I wake up in the morning and I say that. And I go to sleep at night and say that. It really changes everything.” —Stuart Roseman
